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Update 2.3.02 - with Patch notes


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Akriom #1 Posted 23 November 2017 - 06:38 PM

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Edit: 12:00 CET => Servers are back online!

 

Commanders,

 

A new hotfix is incoming!

 

The full patch notes will be posted tomorrow morning shortly before the patch is deployed a we are still working on the full details of this hotfix.

 

Matchmaking will be turned off at 9.15 GMT+0, and downtime will start at 9.30 am GMT+0.

 

We are aiming to have the game live at 10am but will confirm when game is live again.

Servers are back online! 

 

Thanks for your understanding and see you on the battlefield!


Edited by Akriom, 24 November 2017 - 11:06 AM.


Akriom #2 Posted 24 November 2017 - 09:42 AM

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2.3.0 Hotfix 2

 

The recent 2.3.0 update included an overhaul to missile mechanics that was unintentionally left out of the patch notes. Unfortunately, this overhaul included a bug whereby friendly units were no longer considered obstacles to avoid by missile units.  This had the effect of missile units firing at the lowest possible trajectory even if it meant hitting allies.

 

This issue has now been fixed, and the description that we would have wanted to include in the 2.3.0 patch notes is below. We’re aware that this issue impacted gameplay over the last few days, and we’re committed to ensuring an issue like this doesn’t crop up again. So what does all of this mean? Well…

 

Improved - Missile Mechanics Overhaul

 

OLD BEHAVIOUR

When a missile unit was given a right-click attack order it would:

 

  1. Check if any soldiers in the targeted enemy unit were within range of any of the soldiers in your missile unit.

    This means that if even one soldier was close enough to shoot at a single enemy soldier, all soldiers in your unit would pick targets from any of the soldiers in the enemy unit and fire, regardless of whether those soldiers were actually within range.
     
  2. If there were no enemy units within range, your targeting units would attempt to move within range of the targeted enemy unit, firing when this condition was met.

 

While seemingly straightforward and simple, this behaviour was causing issues where units could fire significantly beyond the range displayed by the unit’s range indicator, especially when firing from ledges.

 

NEW BEHAVIOUR

With the overhaul, when your missile unit is given a right-click attack order it will:

  1. First, your unit will check if its targeting radius (from the centre point of the unit) intersects with the bounding-box of the targeted unit (the bounding box is a calculated outline of the unit you’re targeting, imagine if you tried to draw a box around your unit that included all of the soldiers with as little empty space as possible; that’s its bounding box!)

    If the check comes back with a positive result, each soldier in this unit only targets soldiers within your unit’s targeting radius, still calculated from its centre point

    The intent of this change is to allow you to deliberately move your unit so that their range only intersects with a certain portion of the enemy unit. This way, when they fire only the enemy soldiers within that range will be targeted
     
  2. If the check comes back with the targeted enemy unit as out of range, your units will attempt to move to within range of the targeted unit;

    When doing this, your unit uses a second, slightly smaller, range. Your unit will move towards the targeted enemy unit until this small range intersects with the bounding-box of the enemy unit. This is to ensure that your unit can target a significant chunk of the enemy unit, rather than targeting one soldier at a time and restarting the process once he’s dead.
     

The intention behind this new behaviour is to allow you more control over your missile units, push missile units behave more consistently and intuitively, as well as to actually restrict them to firing within their specified range. Hopefully you’ll feel this improvement when playing, so as always, feel free to let us know what you think of it on the forums!

 

Of course, with this hotfix, we’ve also addressed a few other outstanding issues, the notes for which you can find below.

 

Bug Fixes:

  • Fixed a critical crash that was occurring when coming out of a battle. 
  • Removed random caltrop icon that appeared above the squad panel in battle.
  • Player tabs should no longer be flashing white on the deployment screen.
  • Mini-map should no longer be fully zoomed out at the start of a battle. 

 

UI Addition:

  • Added a new close message to the scoreboard in all supported languages. 

 

Thanks for reading, we’ll see you on the battlefield!


Edited by Akriom, 24 November 2017 - 09:49 AM.


Arialz #3 Posted 24 November 2017 - 10:23 AM

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Great change, Getting hit by missile way beyond their range just because one soldier was stuck behind a tree was really awkward.

 

So now that you have a working box center, you need to port it to the flanking system so we stop getting weird flank debuff, like a frontal melee giving you side flank, or a rear charge only rewarding a side flank, or some side that will award rear flank ...

 

Since the start of the beta many core mechanics have been reworked, the last one to still be messy is the flanking system.



Nequinet #4 Posted 24 November 2017 - 11:11 PM

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my global chat is not working after todays patch and friend list is empty,also trying to add somone to friendlist dous nothing.

Elnomo_Lestes #5 Posted 25 November 2017 - 02:36 AM

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Me and Txuger neither

Raider_Tr #6 Posted 25 November 2017 - 10:12 AM

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View PostArialz, on 24 November 2017 - 01:23 PM, said:

Great change, Getting hit by missile way beyond their range just because one soldier was stuck behind a tree was really awkward.

 

So now that you have a working box center, you need to port it to the flanking system so we stop getting weird flank debuff, like a frontal melee giving you side flank, or a rear charge only rewarding a side flank, or some side that will award rear flank ...

 

Since the start of the beta many core mechanics have been reworked, the last one to still be messy is the flanking system.

 

Yea definitely. We've been suffering from both issues for a very long time.

 

I'm so glad that at last we got rid of one of 2.






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