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Arc's Unit Guide Compilation


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Jakerp #21 Posted 01 February 2018 - 06:58 AM

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Reality check: Fully upgraded T10 Sulla cannot cancel vengeage with proscription and not even using both fortify mode and proscription. Germanicus vengeage still wins sulla like no tommorrow here is example video fully upgraded Sulla vs fully upgraded Germanicus both using T9 infantry.

 

Sulla using fortify and proscription lives maybe 10s longer against vengeage than other melee infantry units but thats it.

 

Spoiler

 


Edited by Jakerp, 01 February 2018 - 07:02 AM.


HELL_SunTzu #22 Posted 01 February 2018 - 08:29 AM

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View PostJakerp, on 01 February 2018 - 06:58 AM, said:

Reality check: Fully upgraded T10 Sulla cannot cancel vengeage with proscription and not even using both fortify mode and proscription. Germanicus vengeage still wins sulla like no tommorrow here is example video fully upgraded Sulla vs fully upgraded Germanicus both using T9 infantry.

 

Sulla using fortify and proscription lives maybe 10s longer against vengeage than other melee infantry units but thats it.

 

Spoiler

 

 

Sulla can bait out vengeance by running away with whip and therefore the enemy germanicus' vengeance depletes. Then sulla can reengage. 

Jakerp #23 Posted 01 February 2018 - 10:26 AM

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View PostHELL_SunTzu, on 01 February 2018 - 08:29 AM, said:

 

Sulla can bait out vengeance by running away with whip and therefore the enemy germanicus' vengeance depletes. Then sulla can reengage. 

 

Yeah but i was commenting on video where it says that 3:35 onward that Sulla proscription is so powerful that it almoust cancel germanicus vengeage. If you need to run away or you totally lose against vengeage that kind of proves that it wont cancel it not even close. :D

 

(there is also huge tactical disadvantage that germanicus can always force sulla run away with vengeage or lose especially at team games as then greek archers can barrage sulla into backside and kill his units instantly. Against teams with archers this is large disadvantage considering that this game is full of other units and commander too who can do the same)

 


Edited by Jakerp, 01 February 2018 - 10:34 AM.


Arclinon #24 Posted 13 February 2018 - 04:20 PM

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View PostJakerp, on 01 February 2018 - 10:26 AM, said:

 

Yeah but i was commenting on video where it says that 3:35 onward that Sulla proscription is so powerful that it almoust cancel germanicus vengeage. If you need to run away or you totally lose against vengeage that kind of proves that it wont cancel it not even close. :D

 

(there is also huge tactical disadvantage that germanicus can always force sulla run away with vengeage or lose especially at team games as then greek archers can barrage sulla into backside and kill his units instantly. Against teams with archers this is large disadvantage considering that this game is full of other units and commander too who can do the same)

 

 

While i see your point, there are a few problems with that statement which is: The proscription even without runing to cancel vengeance allows Sulla to hold against germanicus enough to surround him or simply to allow javelins to shoot. Even at full charge of vengeance, 1 javelin unit does more damage than the infantry. 

 

The fact that proscription is a long lasting AoE while vengeance requires melee engagement to activate means vengeance can be countered by anvil and vici while proscription are not. All of these factors make direct comparisons almost impossible. 

 

What i was refering to was in a team setting because that is where sulla excels. 



Jakerp #25 Posted 14 February 2018 - 01:56 PM

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View PostArclinon, on 13 February 2018 - 04:20 PM, said:

 

While i see your point, there are a few problems with that statement which is: The proscription even without runing to cancel vengeance allows Sulla to hold against germanicus enough to surround him or simply to allow javelins to shoot. Even at full charge of vengeance, 1 javelin unit does more damage than the infantry. 

 

The fact that proscription is a long lasting AoE while vengeance requires melee engagement to activate means vengeance can be countered by anvil and vici while proscription are not. All of these factors make direct comparisons almost impossible. 

 

What i was refering to was in a team setting because that is where sulla excels. 

 

If there is Caesar around Sulla is always rekt becouse whip needs to be re-activated every 10s or Sulla units only do basic attack damage or even less than what is basic attack damage that is proscription is active as proscrition also reduce stats of unit that uses it. Sulla cant even escape from battle as whip is also mobility skill if silenced. If Germanicus gets even 1s to activate vengeage he can keep doing massive melee damage and if people run away from vengeage that gives chance to pull back or hit caesar silencing units.

 

Vengeage works fire and forget while Sulla needs active micromanagement to refresh whip. Fact that Sulla units need constant whip microing makes it harder to play hybrid builds that needs a lot of micromanagement with Sulla than with many other commanders. Jumping from unit to unit re-activate whip and then go back to microing javelins and then going back to re-activate whip again every 10s just dont work as well as playing hybrid builds with other commanders who skills work more fire and forget or demand a lot less microing.

 

Also in team games Vengeage is a lot more useful as using it forces almoust all melee units other than pikes break contact with Germanicus or lose and then archers can get behind shots or if enemy wont pull out he dies in melee. While Sulla cannot hold ground against anything and cant get behind shots to archers. Quite often Sulla needs to pull out from melee witch causes chain reaction where archers too become useless as they too need to run then instead of shooting as infantry Sulla cant hold ground.

 

Sulla dont fit well in team game as virtually in every role some other commander is better and bring better tactical options to team than Sulla ever can also Sulla is not that great solo playing commander either only if you play scorpions then Sulla is propably best.


Edited by Jakerp, 14 February 2018 - 02:07 PM.


Arclinon #26 Posted 19 February 2018 - 02:19 AM

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Hello again everyone, sorry for the delay in the posting but here is a caltrop video with a quick side note: This was recorded 1 day before 2.4 so in this one you can place caltrops while moving while in the live version your caltrops interrupt your orders and vice versa so that is a huge change but fundamentals still apply, you can still pull off the same maneuvers.

 






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