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Archer/slinger imbalance


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Paulss9_ #41 Posted 20 October 2017 - 12:33 PM

    Munifex

  • Creative Assembly
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    11-01-2016
Hey, slingers will have slight dmg reduction in future patches as they are performing too well by comparison with archers.

Sgt_Eyn #42 Posted 26 October 2017 - 12:08 PM

    Tiro

  • Closed Alpha Gladiator
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  • Member since:
    04-12-2011

Agree and/or maybe a lower rate of fire

Slingers are too strong in the game

 

 



Tichodrome #43 Posted 27 October 2017 - 01:12 PM

    Munifex

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    11-17-2013

Range is also an issue : sniping missiles infantry are real and moronic, range bonuses arrows/commanders should be nerfed and/or skill shots like concentrate fire.

 

Anyway considering damage as range sling are physically below arcs, thus I don't understand such a domination in this game. Give slingers some little stunning/slowing effect on targetted units instead of absurd damage.


Edited by Tichodrome, 27 October 2017 - 01:19 PM.


Enzox07 #44 Posted 28 October 2017 - 10:21 AM

    Tiro

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    12-17-2012
Generaly ranged units like archers etc. are too strong on highter levels.. And when u have no cav they easily run away and sniping u again.

IsleOfShetland #45 Posted 29 October 2017 - 10:17 AM

    Munifex

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    09-27-2015

Ranged units are sometimes strong, as other units are strong too in some situations. It's the fault of a team, when they got no more ranged units or cavalry left for late-game to counter enemy ranged units on 1v1 situations. Ranged units have to be fast and strong on range, because on short range, they fail.

It can be viewed too as a matter of matchmaking-balance: more ranged units means advantage on endgame, but serious problems with holding ground on beginning (shielded units can just advance), this is fine.

We see, little bonus/malus of each unit will develop over a time in a battle. This is good and has to do with proper strategy/tactic - armies with lack of ranged units should have to set priorities on killing enemy ranged troops. With a high number of players in a game - it's open which units will become weak or strong.


Alea iacta est!


Yuzarl #46 Posted 26 February 2018 - 12:39 AM

    Tiro

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    08-23-2017

missile weapons are too strong, infantry units are devastate under 3/4 salvo ranged units.



AJannni #47 Posted 27 February 2018 - 06:32 AM

    Tiro

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    04-17-2011
archers are too voulnerable mostly against cavalry, insted of nerf those, should make faster the cavalry a bit - just tte romans, and maybe the greeks. Damage is good, should stay this amount of damage. Try to play archers bro in one worser team, where noone defend archers - this is the 76-80% of the matchs, so archers situation should not worser..




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