I just finished my 200th game with artillery and some mechanics need to be fixed. I will be using CopperPride's post to support my feedback.
- The rotate bug (see the video in the post above), I think it has something to do with the Vidi buff, everytime you activate the ability you can hear the npcs shouting "Reloading" and sometimes it is messing up the rotation and you have to wait the end of Vidi before firing normally
- "Delay bug" is not a bug, after setting up your artillery, the npcs are lining up behind the catapult and it can take up to 10seconds sometime, you can't shoot during this process.
- Altitude bugs --> "artillery has weird icon of "reloading" and refuse to shoot for some time even when fully reloaded". Even the slighest change of altitude can make your artillery not being able to shoot especially when firing from below. This is very annoying when you are trying to counter arti, taking risks to setup in the plain and not being able to shoot on top of a small cliff (rubicon/alpis graia)
- Assemble/Disassemble when catapult is destroyed, no need to repair it, just disassemble and build it elsewhere, the catapult will be brand new --> It should not be possible to disassemble if arti is destroyed
- T7 range bonuses : High Grade Augustan Ammo (+84dmg/17range) is showing a "No line of sight" symbol at max range but you can still shoot. On the contrary, the Sturdy Windclass Crank (-7% build time/+17range) is showing an increase in range but you can't fire. When you add these two perks together it's just not working, your firing range looks larger on the ground but you have to put your reticle 4/5cm before the line (as if you had 0upgrades)
Coupled with this bug, if you had the misfortune to fire out of your range, the catapult enters an uncontrolable firing spree, shooting blank ammo indefinitely, the only way to break the bug is to drop the artillery and it is not a 100% working fix
- "responsiveness of unit is a disaster but it effects others as well" --> at close range the reticle skips, it looks like your catapult is turning 20° by 20° and can't fire exactly where you want, it seems to fix itself when you fire at long range. I believe it's a core mechanic (the catapult is rotating) but it would be nice to have a more accurate and responsive aiming with the mouse.
Hope this helps