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#19291 Petition to Wargaming to change the K/D scoreboard to the old point system

Posted Xarthare on 11 September 2017 - 09:24 AM

A lot of the new players are not aquainted with this, but when the game was released on steam, and before session 6 or 7 of alpha version the scoreboard displayed information about severall core aspects of the game and not just the kills and deaths a player had during the game.

Is a scoreboard with just kills and deaths bad ?

Overall the answer is yes. People will focus on kill leading them to behave in  a manner that is not acceptable. Things as scouting, decaping, caping, morale impact, friendly fire is not displayed, and these are core points of arena, or at least they used to be.

Games are not just won by the amount of kills a player gets in a match, the points i mentioned above can be the decisive factor from a win loss. A player that sacrifices 3 units, two or even one to prevent the enemy from capturing the base is often not rewarded as he should be. He sacrificied all his units or some to allow is team to win, or not if he is unlucky, the match. Player who decap should receive more points at the end of the match.

The information that used to be displayed, and that ive already mentioned, should be part of the scoreboard, but i will mention them again, and if any of the veterans or new players think there is something that should be added feel free to do it so :):

- keep the information about the amount of kills a player perform, as the old scoreboard had, but just don't focus on those to aspect, the game doesn't need to be oversimplified;

- provide information about FRIENDLY FIRE, and PLEASE apply a penalty to players who freely abuse this mechanic. The old system that removed experience and silver was perfect, this would force player to not spam arty pebbles and arrows on team mates. There are a lot of people who will just spam it without thinking a second time on how much that will harm the team on the long run;

- provide information for people who contributed with scouting the map;

- provide information for the amount of decap and cap points a player has done during the match;

- also if a player for some reason has to leave the enemy base he was capturing i think he should not lose his points, this is something new i would like to see implemented, but sometimes, a cav player may need to leave the base to go help a team mate (and i often do this because no one is willing to sacrifice their units)

-reward team play, for several times i've wanted to vote on some player for saving me (nikepetros is one of them ;P, as well as some of the portuguese players i usually play with, or others, such as DRscot, jazz, Alex_forward adn many more). When the match ends we should be able to vote for them, if we think they deserve a medal or some kind of reward. This reward could be translated in a bonus o 5 k silver and 500 free experience for each vote.

At this point i do not recall anything else, but feel free to add something if you think it would help improving the information displayed on the scoreboard :)

#17339 No gold given at the start of Closed Beta

Posted Akriom on 01 September 2017 - 07:55 PM

Ave Commanders!


As you may have noticed, we have left all accounts without any gold. While we have been giving out gold during Alpha to test this feature and see how people were using it we are having a different approach this time around.


For the first days/week of Closed Beta we want to see how players react with a very limited amount of gold/no gold at all. This serves the purpose of having a better understanding of the progression system while also having a better understanding of the free to play version of the game and player's progression if no gold can be spent.


Fear not, as we are looking at other ways of improving your gameplay experience and will reveal these once we are ready to do so. 


We do understand that for those who used to have gold or that would like to buy gold this experience can be frustrating. Please understand that it is an important part of the testing process especially during the early stage of this Closed Beta. 


If anything, take this as a challenge and don't forget Commanders can be bought with free experience. 


See you on the battlefield!


#21007 SUNTZU Clan Recruitment.

Posted SUNTZU_JoJo on 22 September 2017 - 05:22 PM

The SUNTZU International Division is now recruiting new, both casual and competitive members to join our clan.

Casual Players:

If you only have time for a few games a week and aren't able to fully commit to playing Total War: Arena from a competitive standpoint, don't worry!


We have other Casual Players in exactly the same position, meaning you can enjoy your time in game with them.

Furthermore, for those of you who want to improve your skills, you will have many opportunities to play with our more competitive players and even join our specialised training sessions.

This way you can still have fun within our community, be part of the team, but without feeling like you have to play a lot - a choice our Competitive Players make of their own free will, because they want nothing more than to be the best at Arena!



Competitive Players:

For those who are passionate about Total War: Arena, this is where you will thrive.

From playing regularly together, strong bonds will be formed. This will fuel synergy amongst the team & this is also where leaders are born.

We believe in creating an atmosphere of progression, where every game has a lesson to learn. Using each players skills to the maximum potential and then raising the bar even higher, all while having fun.



To sign up to SUNTZU please join our Twitch server and introduce yourself on our recruitment channel. You will be granted the rank of a [Recruit] and one of our recruiters will contact you shortly, to introduce you to other recruits & SUNTZU Clan members.




The Trial period as a [Recruit] lasts approximately one month; however, this is purely dependant on your level of activity, progression & integration within our community of SUNTZU Clan Members. During this period, both your teamwork and individual skills will be put to the test; but we also use this timeframe to see how your personality fits within the clan, as we believe the right personality & attitude to be just as invaluable as your skills on the battlefield.



#18527 Closed Beta mini patch notes (updated 08/09)

Posted Akriom on 07 September 2017 - 11:33 AM

Hi everyone,


We did a very small update this morning at 4AM (GMT+0) that will have the following changes:


  • Fixed XP conversion price. Was: 5xp per gold; will be: 25xp per gold
  • The game client will now display ban reason on game launch if player is banned.
  • Lowered silver prices for some units replenish and consumables cost


The main reasons for changing the units replenish and consumables cost:

  • To keep the same average amount of battles needed to progress to tier X
  • To ensure progression curve would start being more challenging from tier VIII while in effect it starts on average at Tier IV up until this update
  • To rebalance the cost of the different unit types – this was done as melee infantry was significantly more expensive than other unit types were, due to the replenish cost


Regarding refunding gold already spent on XP conversions, we will communicate on this as soon as we possibly can.


We hope you'll enjoy those small changes.

FYI - We're busy working on the game in many different ways and more updates should be coming in the near future.


So stay tuned for more information!

#20411 High tier leaders playing in low tier ranks (proposed solution)

Posted Ll3w3llyn on 17 September 2017 - 12:21 PM

Hey guys,


Like a lot of similar multiplayer games, there's a bit of a "smurf" problem in Total War: Arena. And while most games require a person to make a smurf account in order to play with lower tiers, this is not necessary for Arena. In fact, the game itself seems to give incentives for this kind of behaviour. Everyone will go back from Tier X at some point to start ranking up the next part of the unit tree, and that's perfectly okay. 


But right now Arena gives a huge advantage to these players, because their leaders will retain all of their upgrades. That means that you can find a leader with a fully upgraded ability tree fighting with tier I units. While their units are of the same tier as their opponents', they have a huge advantage because their fully ranked up abilities will buff their units to perform on a much higher level. 


To solve this, I propose that when upgraded leaders fight with lower tier units, their abilities are restricted to the tier they are playing in. For instance, take a fully upgraded Leonidas, who decides to play tier II so he can rank up some of the units he hasn't tried yet. While he has all three abilities unlocked and upgraded to tier X, he should be limited to using the abilities available on tier II (and only upgraded to the extent tier II allows). This makes sure that this veteran player, who already has a huge advantage in this lower tier by virtue of his experience, does not get an even bigger advantage over the newer players more commonly found at the lower tiers.

#19718 Reporting exploits

Posted Akriom on 13 September 2017 - 01:24 PM


We know that usually you use all means at your disposal to achieve victory. However, there is one exception:

In the case of encountering exploits within the game, such as the infinite use of a skill due to a bug, for instance.


We recommend testing any such instances you find a second time and, if possible, record it, then send it to a Wargaming staff member on the forums or to our Customer Support team via the ticket system, with all the information you possess about the exploit.

Please note that trying it more than twice, particularly when used to purposely and negatively affect the gameplay experience of other players, is considered a bannable offense. As such, we have just banned a player for the duration of one week. If caught again, the restriction will be expanded.

If unsure, please talk to us to clarify if something is an exploit, or just a very clever tactic.


Please note that naming or shaming is not accepted and post using these to report an exploit will be either deleted or edited.


We take testing very seriously, and want to improve the game in order to offer all of you the greatest possible tactical experience!


Thanks for your assistance, and see you on the battlefield!

#17222 Commander prices

Posted Quo_usque_pro_victoria on 01 September 2017 - 02:48 PM

Right now, there are 3 free commanders that are Arminius Cynane and Germanicus. The others need to be unlocked by using Free XP or Gold. The concept itself is not an issue, but the way it is made and the prices are.


There are several issues :

1) The commander prices are too high. Without premium account, you win something like 80-100 Free XP per battle (if you win, so less otherwise). Which means that, only to unlock Boudica and Alexander, you need to play more than 160 battles. And that's only 2 commanders, and even though they are the most expensive, you still need to grind a lot to buy the others. That is artificial grinding that is not useful for the players.

2)That brings less diversity in the game. There are no commanders for spears or javelins, which means that you won't see them often in the battlefield. So, no efficient counter to cavalry on the field. Miltiades is not so expensive, but still.

3) (only for the Closed Beta) We can't test them all in depth.


Solutions :  Reduce the prices of the commander or make them available by silver. The prices should be high enough to make the gold offer interesting, but low enough to make someone who is not willing to pay not annoyed by that (and not feel like he is wasting his time as he can't play his favourite commander/units) So, I think that all the commenders should be unlocked when you played more or less 100 battles. (so, if the rewards don't change, 10,000 XP in total,or 300,000 silver)


P.S. :Considering that the grind to get all commanders at T10 is long (as there are a lot of units), you don't need to create more grinding, by making commanders expensive

#16905 Total War: ARENA Memecenter

Posted SUNTZU_Mistrzu on 30 August 2017 - 10:40 AM


#21008 SUNTZU Clan Recruitment.

Posted SUNTZU_Mistrzu on 22 September 2017 - 05:24 PM



#20717 Petition for better communication on CA/Wargaming's behalf

Posted Aetholite on 19 September 2017 - 04:41 PM

I just found out that the NA forum section has this thing called: Closed Beta Report summary. Which sums up all the issues that they have so far acknowledged and are going to look into.

Link: http://forum.totalwararena.com/index.php?/topic/1788-closed-beta-report-summary-91117/


Now I don't know about you, but I would love to have a similair thing on the EU forums. A lot of us have been complaining about issues that they have already acknowledged in those posts. It would have been nice to know that they had acknowledged them. So that's why I am asking if you would also like to see this type of thing on here.


It would make it a lot easier to identify which issues you still need to report or need to keep reporting.


So please leave your opinion down below and let's try to get their attention and make this a reality. Overall better communication from the developers would also be really appreciated!

#20289 Alpha Testers Reward?

Posted MrConway on 16 September 2017 - 05:55 PM

View PostSteelF1st, on 07 September 2017 - 02:18 PM, said:

Will there be any reward (like in wows,wot) for Alpha testers (Beta as well) ??? Thx.


We will definitely give you guys something for all the awesome help during the Alpha, but we're not quite ready to announce it yet.

#19893 Mission 1 winner's list!

Posted Akriom on 14 September 2017 - 01:27 PM


Thank you for participating in our very first set of weekend battle missions, there's nothing better than a concentrated dose of pure mayhem on the battlefield to get your adrenaline pumping. Blades bled, shields shattered, and the results are in... Have a look at our list of winners to see if you ranked among our top 300 Commanders for the weekend.


If you had missed the Mission 1 announcement, here's our article explaining it.


Please note that we have heard your feedback and are working hard to keep these missions as interesting as possible for as many of you as we can. More on this in a not so distant future!


See you on the battlefield!

#17662 [Tutorial]How to Change Unit Width In Game

Posted 5D__Ardez on 03 September 2017 - 07:13 AM

Not sure if this is the best place to put tutorials. Please move it if inappropriate.




While adjusting your unit width doesn't provide any actual stat bonuses, you might find it good to use when trying to squeeze through a small gap by reducing your width or to try and prevent a unit from slipping past you by increasing your width. This is an ability primarily used by melee infantry.


Video Guide:



Text Guide:

First you need to go into your settings.

1. Hit Escape or open the menu via the button at the bottom right of your lobby screen.

2. Click Options.

3. Click Functions.

4. Open the 'Advanced' panel at the bottom.

5. Ensure that 'Holding ALT modifies unit width' is enabled. If not, click the box so a check appears.

6. Click apply.


Then you need to go into a battle to use it.


7. Hit play to join the queue.

8. When in battle, select a single unit.

9. Hold your ALT key on your keyboard and then press down right click on your mouse and drag it horizontally. An outline of the unit formation will appear and you can stop dragging the mouse when you have the width you want.

10. Release right click and ALT and the unit will move into the position you selected with the width you desired.



#12877 A New Player's Guide to Total War: Arena - Part 1 (Setup & Installation)

Posted 5D__Ardez on 07 July 2017 - 03:28 PM

NOTE: The NDA on TWA has been lifted as of Alpha Test # 10. Any content from Test #9 or earlier is still under NDA, This includes forum content containing information from those tests. If you have questions, reach out to Wargaming.


A New Player's Guide to Total War: Arena


Redemption & Installation  


Creating an Account


To begin your military campaign of mediterranean conquest you will need to first redeem your Closed Alpha code and install the game. You should have received a 15 character long code that looks something like this: PHA2-NDB5-VNXN. Please note that the code shown has been previously redeemed and you must use your own unique code to get access to the game.


Once you have your code, you need to go login to your Wargaming.net account. There are region locks in the game which means you need to make sure your account belongs to the region you want to play in.


You can register a wargaming account by going to these links for your preferred region and creating an account or logging in to an existing account.


EU - https://eu.wargaming.net/id/signin/

NA - https://na.wargaming.net/id/signin/

RU/CIS - https://ru.wargaming.net/id/signin/

ASIA/OCEANIA - https://asia.wargaming.net/id/signin/


Redeeming Your Code

After you are logged in you will need to go to another link to redeem your code. Again, the link to use is region specific.


EU - https://eu.wargaming.net/shop/bonus/

NA - https://na.wargaming.net/shop/bonus/

RU/CIS - https://ru.wargaming.net/shop/bonus/

ASIA/OCEANIA - https://asia.wargaming.net/shop/bonus/


Once the site is loaded, enter your code by typing it or copying and pasting it into the text box that says ‘Enter Code Here’. Click the Redeem button when your have finished entering it. If you run into any problems entering your code there is a link to Wargaming Support at the bottom of the website where you can submit a ticket or ask a question.


After your code is redeemed you will need to wait for a follow-up e-mail from Wargaming. That e-mail will be sent to the e-mail address you used to create or login in to your Wargaming account, which may be different from the account you received your Alpha invitation in. If you don’t receive that e-mail within 24 hours, open a ticket using the support link on the website.


Installing the Game

The e-mail will contain the steps needed to install the game, which are detailed below.


Download the Wargaming Center Launcher by clicking this link: http://redirect.wargaming.net/WGC/Wargaming_Game_Center_Install_EU.exe


After downloading, open the file and follow the on screen instructions to complete the install. Once installed, open the launcher by double-clicking the Wargaming.net Game Center icon on your desktop.


At the top right of the window, click Install Game by ID and in the pop-up that appears copy and paste the following line:


Block Quote





Click install after the Game ID has been entered in the text field. Total War: Arena will install and takes roughly 3GB of hard drive space. Once installed it will appear as a tab at the top of your Wargaming.net Game Center launcher.


First Time Login

Once installed, click Play on the Total War Arena tab of the launcher. The launcher will open a login window where you should login using the region and account information from the first section of this guide. You already signed the NDA when you installed the game.


You may discover that your wargaming account belongs to a region you didn’t expect, such as NA when you are EU. If you have already redeemed your code then you will need to open a ticket with Wargaming Support to fix it. You will need to create an account for the region you want to play in and start the process from the beginning.


Once logged in, if the servers are open then you will be able to setup your commanders and units. If you get an error stating ‘Service Unavailable’ then that means the servers are closed and the test isn’t live yet.


Congratulations! You are now ready to play as soon as the test goes live! If you experience any errors during this process, please report them on the forums so that the Publisher and Dev teams are aware. Each region has its own forums, so pick the one that matches your WG Account.


EU Forums:http://forum.totalwararena.net/

NA Forums:http://forum.totalwararena.com/

RU/CIS Forums:http://forum.totalwararena.ru/

ASIA/OCEANIA Forums:http://forum.totalwararena.asia/


This is the end of the public section of this guide. There will be a follow-up to this discussing in-game settings, factions, units and strategies in the closed section of the forums as soon as I am able to prepare it.



Please PM me with any questions about the contents of this guide.


#7982 Arena Concept Gallary

Posted HoR_i_ZoN on 14 April 2017 - 01:45 PM

Just a place to appreciate illustrations/pictures/art etc related to Factions and units of current and the future.  Feel free to post here your ideas or what you think something should look like.


I'll start it off:

Legionnaire Legio VII


Sassanid Cataphract


Dacian Warriors


Hannibal and his men

#20685 Commanders ability's too powerful

Posted AlinaSix on 19 September 2017 - 09:05 AM

In my opinion commanders ability's make this game unbalanced...the impact of the powers should be tune down...should give a small advantage not overwhelming advantage.

#20310 this game is real ***

Posted SUNTZU_Pwn3d on 16 September 2017 - 07:40 PM

See you tomorrow on Arena, mate! Time to take the night off. ;)

#19886 Party Chat TAB option (All/Team/Party)

Posted SUNTZU_JoJo on 14 September 2017 - 12:24 PM

You can currently press TAB to change from your 10-man team to speak to ALL.


Please add a 3rd option to speak to your own 'Party'.


This has been suggested before - but worth a 'refreshed appeal/request'.


I thank you.



#19805 Colour packs

Posted Kingnikolaj on 13 September 2017 - 07:56 PM

Colour packs... When, where and how much? 

#16263 Total War: Arena Cosplayers at #gamescom2017!

Posted orkan20001 on 24 August 2017 - 02:56 PM

gamescom, yaaaay!